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(1 edit)

Thanks for your comment! It's my first time using U3D so we took a lot of time learning. Yeah the idea was to drop buff or upgrade based on the roll when enemy dice dies. And we thought of making the player shoot different bullets based on current dice points facing upward. Sadly we didn't have enough time to accomplish that. Will try to implement this idea in future projects : )

That just sounds awesome. Can't wait to try this cool mechanism in the future!