I liked the concept a lot, but there are a few implementation issues which holds it back. Having so little control over your movement starts at a hectic fun, but when you get to the point where the wizard who couldn't do enough damage to kill me, kept preventing me from killing it, it became frustrating. Most enemies could have done with larger hitboxes, so the barely misses don't happen as much. The game unfortunately got stuck after level three. Maybe that was the last level, anyway I couldn't tell.
Also, don't forget the quit button for an executable.