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The arts are pretty cool and I really like the idea of determining actions by dice, but it feels a little bit lack of enjoyment when rolling the actions - I did not feel luck when I can kill 2 enemies in a roll, and did not sense any tense when I have a bad roll. I think the problem might be that I can keep rolling dice because there is no cost. 

This game does inspire me. Nice job. 

Thanks for the feedback! I agree the action economy can be very weighted in the player's favour. We did think of implementing some sort of cost, perhaps thematically replacing health with luck and allowing you to spend that to reroll, but unfortunately we ran out of time!