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(+4)

This was a fun game, well done! I particularly liked the aesthetics of the game space - the fact that the enemies were actually being rolled, that you could see the hands of the goblins, that they were commenting on how you were doing, it made for a really strong experience. I loved the progression as more and more enemies showed up on later waves, it led to some pretty tense bullet-hell-esque encounters! The upgrades were a nice way to add progression as well, and I would love to see those expanded upon - something like chance based upgrades, like critical hits or different effects based on the tile you were on, would've been an awesome feature to see. I can understand why they might not have been added, though, particularly seeing how much time went into the rest of the design! The graphics were very well made, I really love the pink and yellow (is it yellow? or orange?) colour scheme, and the combination pixel art-3D design works surprisingly well, so very well done on getting that to work! And the sound design was great; I loved the voice acting, and the music was a great fit with the gameplay. I'd love to see what this game could be with even more content added, like new enemies, new environments, new mechanics - it's a solid foundation that's also fun to play, so you should be proud of having made it! Well done!

(+1)

Thank you so much Cake!

(+1)

Thanks Cake, your comment really made me smile! I'm especially happy you like the colours and the 3D/pixel combo. Thanks so much for playing!