Loved the vibe of this woody! Such a cute feeling game :) Cool concept as well. The physics were crazy but fun haha.
Syafire
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Fishy, I liked this puzzle game, all the introduced mechanics throughout the game helped keep it fresh as well which was nice. The space art was pretty but the tiles didn't really have a theme or specific aesthetic to match the space art. The dice texture was really cool though. If you continue to work on the game maybe you could give the player dice skins/diff colors? The music was very calming and really fits the puzzle game theme well. Overall interesting game, keep up the great work :D
Wesley and Art Man is Beautiful game. The visuals are stunning! The mini-games were a lot of fun as well. I thoroughly enjoyed the animation. I found myself moving in circles with the main dice character. Loved the little buts of animation in the pachinko game as well. The music fit the theme too. For art improvement, I think the UI/UX could be improved upon. More interaction with the static buttons in mini-games, and the health bar looked a bit like it was a part of the environmental art. And the font was a bit hard to read. Other than that solid art/theme/mood.
Gameplay wise would have loved to understand the blackjack type game easier, still unsure of what I was exactly supposed to do to win. And of course, even more, mini-games would be an amazing final touch to this game. Great work!
Frosty & Richman, I loved this concept probably one of my favorites as far as really sticking to the theme and making the best use out of the theme. The different types of shooting/die made it very fresh to play always. The different types of enemies also helped keep everything feeling new all the time. I think this is so important because a lot of games can feel really repetitive and you had a simple game and maximized your use of mechanics to make this game fun and always feel like something new is happening. This has given it tremendous replay value.
I think as far as working on something, the gameplay is solid but the art lacks a bit of consistency. The enemies felt a bit separated/ like they were from different games because of the art style-shifting a bit drastically on them.
Overall mega solid game, great job and I look forward to seeing more!
Kingraj, Thanks for letting me play your game! I had a lot of fun with this kind of puzzle game. The logo in the beginning I think had a bit too much space, and I'm not sure about the coloring on the exit button/made it look like it had already been clicked. I like the restriction cubes as well but part of me felt that would be better for some of the easier levels to have the locked cubes. Also, you could include for more intense levels to have the dice add up vertically and horizontally for an extra challenge.
Some suggestions from twitch chat -
- S_Service - dices that add/remove value to other dices in zone or something
Good job overall! Looking forward to it's development :)
Lord, I had an okay time playing your game. It felt a bit repetitive. I think having some other obstacles or things to jump over in the level would have helped keep it fresh. I also think more mechanics to help push the die further along would be great as well. I liked the music a lot I think it was fitting. I also enjoyed the plum purple color palette and orange but the UI was squashed in some areas. The dice texture rolling in the beginning also looked squashed. Great job Jammin!
Zelveri, This game was so much fun thanks for letting me play. The coin-throwing mechanic was so nice to use. The mouse art was cool too, loved the glasses and the end screen splash art. I think there were some inconsistencies with the art. Also, the speaker and volume button felt separate from the game. I think the volume button could be white also to be seen earlier. Or just a lighter value. The animations were cute, the particle effects again felt a bit separate from the mouse art. Good job jammin!
Grombar & Bear, thank you so much for letting me play! Great concept and a lot of fun once I figured out what to do. A tutorial would def help make things a lot smoother to understand what's happening right away. The main character was designed nicely and I like the animations but the rest of the art felt a bit inconsistent/ not really a solidified art style. Great game overall :D
Materwelons, Thank you for letting me play your game! The concept was interesting and I liked the amount of story that was in your game. The dice rolls felt a bit awkward, and the going in and out of the monitor seemed a bit inconvenient when I think you might have been able to fit it all into one screen. I liked the dice icons I think they communicated what they did well. It would also be cool to see dice combos if you plan to develop the game further.
Helly, Thanks for letting me play your game! Your game was overall super fun, a really great concept, and felt good. The feeling of the game was my favorite part, like the feedback when you throw dice when you kill an enemy, etc. The art is also really pretty and consistent.
The biggest thing I think needs to be re-visited is some of the UI. For example, I could not tell that I needed to hit the horse pieces lower or higher with the arrow it was hard to read and I did not get that right away. Also, the tutorial text was a bit fast, not sure if that was me clicking through it or what. One of my top 5 for sure out of about 40 played. Solid work.
J_revel, it was a pleasure to play another one of your games. Doing super great work. Loved the art and color palette so much, def had a cute and cozy aesthetic. The Ui was very interactive and fun. The gameplay was easily understandable from the get-go. I liked how you used throwing the dice and the dice abilities as two different ways to kill your enemies. I think if you continue to work on this game (I think you should cause it's great) adding maybe a terrain or level change to every blank amount of points could add an additional challenge. One piece of feedback I think that could help improve the game is adding an arrow or something to indicate where your dice are. Once the waves get really big it was hard to know how to get back to my lost dice lol xD. Amazing game def one of my favs out of like 50 games I've played so far.
Urist, Thanks for letting me play! I enjoyed the play off of the d20 and combining it with golf, this was a really interesting route to take. I think even though the art was assets, the level design could have been more unique using those assets. The music was fire loved the lo-fi gold vibes. And the UI was a bit hard to read in some areas maybe adding a box behind it for more readability. Great job Jammin!
Scienitive, Thanks for letting me play your game! I forgot how to move after reading the directions so maybe a little UI pop up after the game starts to remind me how to move. We also talked about possibly switching to full mouse and not using keyboard controls. Overall the game was really fun and I enjoyed working on the turn-based strategy part of the game. The graphics were cute but a bit inconsistent and I think the font was a little hard to read. Great game and wonderful job Jammin!
Sled, Thanks for letting me play your game! The level design was really nicely done I enjoyed each level and felt really rewarded every time I figured out the puzzle of the level. The art was a bit inconsistent/ all over the place theme wise but its still understandable/doesn't make it hard for me to play the game. Overall nice work and the sound design was also great. Good job jammin!
Alpa, first off thank you for teaching me about windows key plus g, saved my life. Next, your game was a lot of fun. My favorite part was the character design, personality, and animation. I see a lot of potential in this game with adding extra mechanics, cards, ect. The music was also great. LOL, the beard guy made my day :D. Keep up the great work.
cfhm, Really cool concept, and I liked that you had a target audience in mind when developing the game. This is super helpful for long-term game dev especially. I also liked the moon, sun, star concept I love space :D. In the future, I would suggest trying to create something that is easily figureoutable for a jam game specifically. I took a lot of time trying to figure out how to play. Really great work though congrats on your 11th jam :D