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(+1)

Game has an awesome concept and great art! However I found it very difficult to play in the normal mode, I was sort of just mass filling my dice with things that I maybe needed and crossed my fingers, there's no real room for reacting to what the game throws at you.


Playing on slow mode was a little easier, but still could do with being a little slower. Alternatively, I thought that the bar filling up was showing you what face the Knight was ABOUT to enact, so that you could frantically search the board for something you needed in that spot. I realised about halfway through that this was not the case, but in my opinion that might make the gameplay a little more reactive and fun. Very cool concept overall though and I enjoyed my time with it!

Thank you! Glad you liked it.

It is intended to be quite random with player being tasked with maximizing the chance for positive outcomes though I agree that it's too difficult right now without using the pause bug.

It seems the dice visualization can be confusing. I might experiment with adding a mode where it shows what is about to happen.