With some more dice varity, maybe passive effects you can gain and more enemy/obstacle variety this could become very cool! Currently there isn't really any challenge with the default enemies, you don't ever get hit.
Another thing I found quite frustrating is how you can't enter the next level without hitting the door with an exact number of movement, leading to a lot of time wasted just running around trying to get it right. Maybe the game could ask the player if they want to leave the level when they walk over the door instead?
But definitely has a lot of potential, great job :)