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The idea was interesting and I liked how the rps-system was utilized, but after a few rounds it did start to feel samey and I wondered if there may have been ways to make the choices more involved.

Also letting you click to advance combat would have been nice for QoL.

Still an neat little game that you were able to put together, from what I've seen, flawlessly in a really short amount of time. Great job!

Thank you very much! You make a great point about the clicks to speed up the combat and we'll try to implement more content in the future in order to make it a bit less repetitive in the long run. :)