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IanMykl

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A member registered Mar 10, 2018 · View creator page →

Creator of

Recent community posts

Really great take on the "scale block puzzle platformer" genre! Letting you scale X and Y axis independently is a really cool idea that adds a lot more depth compared to similar ideas. A very cool mechanic is that you can run blocks into each other and start expanding the next one over. Although the game does not do much to communicate this trick. 

Super neat game!

Awesome idea!

Game looked really nice and it was super satisfying to combo jumps.

The controls felt a little tricky to get used to, part of that is definitely me being bad though lol. I think some small visual indicator when a point is in grabbing range might help it feel more smooth.

Overall all a very cool, simple, challenging game!

Very clean & simple mechanics. Easy to learn and strategize for. It generally felt like it was done being interesting before too many rounds went by, but thus goes the constraints of game jam dev.

The visuals were really good too!

Amazing art!
The mechanics were super smooth & intuitive and felt good to play

Amazing art & juice, Super easy to get into. Awesome job!

Nice clean & simple game! As a guy who really enjoyed agar.io back in the day this gameplay style is cool to revisit. Dying to offscreen enemies was frustrating, but eventually I learn to just never get close to the enge and it was manageable after that.

I'm glad you enjoyed it! I'll definitely consider developing the idea further in the future

Thank you!

Thanks! The general concept of a fast paced TD game has been floating in my mind for a while now but this jam finally made me try out a direction for it. I am definitely considering exploring the idea more in the future

Really creative spin on a classic game! some of the later levels felt a bit annoying and unforgiving to get through, but this idea could easily be  refined into something I could see people really annoying to tryhard. Visuals were simple but did everything they needed to. Maybe would have liked the colored areas to be a bit more prominent? maybe filled in with a semitrans color. The color scheme was nice too

Nice clean & simple little game!

Some of the obstacles feel like they moved too fast to react to, and the green color from eating made the hippo look sick to me which was a bit confusing in terms of giving the player feedback.

Art was awesome!

Very cool game. I largely agree with what appears to be the consensus in the comments. Very novel idea with lot of charm. But the gameplay was a bit tedious to get through.

Having a cool idea is the most important part of a jam though, and you knocked that out of the park!

I was waiting for the agar.io submission!

Super fun to rethink it as a boss battle game

I do feel like the fights were largely made of feast-or-famine type situations where it's either impossible to get started or you snowball super quickly.

Loved the vibes!

Simple and effective. The "pop" of the larger squares as they scale up onto he screen was a really satisfying touch. 

Very clean arcade style game!

Fantastic little puzzle platformer!

Felt great to play & the game's feel an aesthetic were both super chill, loved it!

Great bite-sized length to explore the idea while still be accessible for a quick playthrough as a gamejam game.

I did find a bug where (I think) if you hit 2 shrinking items too quickly you wouldn't get as small as you were supposed to.

I also appreciate the celebration level at the end, because I did spend most of the game wanting to see what happened if you just hit a bunch of them. (Although I was mostly curious to see how tiny we could become. Maybe in the sequel lol)

For sure! This version is definitely a proof of concept and isn't balanced at all. There are a few ways of getting infinites that people have found.

I'm glad your experience was good enough to take you that far!

Loved the choice of aesthetic.

The gameplay was also easy to pick up and get into. The game overall felt good to play with good feedback/polish. The rng was a bit of a pain though.

Still, great job for the jam!

Rally liked this game!

The mechanics where simple enough to pick up quickly but in depth enough to not get stale over the duration of the game.

I also loved the characters!

Great job!

This was a really cool spin on memory games!

Being able to draft different upgrades was a really cool idea.

Game was super easy to pick up and get into, and engaging enough o keep me grinding at it for a good bit.

Great job!

Really cool game!

The presentation/polish was absolutely top notch! Even if it used per-existing art you still used it really well, and things like the pacing, text scrolling, and ui arrangement, and sfx chosen, all worked really well together.

The game was surprisingly easy to learn too. I do feel like a lot of turns felt like they played themselves though. In a more expanded version I'd like to see more instances of impactful decision making. Like maybe if you only roll dice you used so if you only auto play your best dice your weaker ones will start piling up or something.

You've got a great framework that has  a lot of potential and an overall impressive game, great job!

Really cool game!

Very quick to pick up and learn. Definitely not easy but it goes fast enough that losing doesn't feel too painful because its easy to jump right back into the action.

I would have maybe liked a little more forgiveness in trying to figure out how many hits stringer enemies took giving shootings too many times hurts you (which itself was a great mechanic)

Overall great job!

This is exactly the time of clicker game I'm a sucker for!

Extremely well done!

Really nice shooter game!

Tbh I suck at these types of games so I couldn't get very far but I did enjoy how the dice mechanic forced you to keep changing your strategies, it really made it stay fresh and exciting.

I do think the general pace could have been faster. More enemies, faster reloading and faster weapon switching would have felt really good at a high level of constantly switching around tactics.

Great job!

I'm a bit of a sucker for clicker games. Definitely didn't overflow the numbers into the other UI.

I also loved the aesthetics.

Overall a great job!

This game looked great! It had awesome art and lots of polish.

The gameplay was also pretty well done, probably my favorite incarnation of "move dice around a grid puzzle game" that I've seen so far.

Great job!

Really cool game! It was easy to learn and got me invested in gameplay right away.

Great game to just pick up and power jam through it as much as you can. I also thought you had a good amount of "juice" with the sound design. 

I do wish there was a way to deselect dice though given a few times I made a mistake when trying to draw the pattern in.

All around a really great submission!

Really solid idea for a survival game!

Obviously has its affordances for a 48 hour jam such as lack of BG but still felt overally good to control and play.

I do also think there could have been ways for dice to feel like more than an effective timer for waiting to defeat enemies, but a really cool idea was still in there.

Great job!

The art/polish was absolutely top notch, plus the character controls felt really good, even if the keybindings weren't my favorite.

I feel like overall the enemies felt a bit too damage-spongy and think having the game  at a faster pace with lower health, but more damaging enemies would have made it more enjoyable and not feel as tedious.

Still an overall amazing job!

Nice job!

I like the art a lot and the gameplay was quickly engaging and felt good.

The random effects worked pretty well without feeling too painful which is always nice.

Only real complaint is the Sound that plays when rolling the modifier got very annoying very quickly.

Still an awesome entry!

Great game! I loved the art and it concept was deceptively interesting.

Early on it felt kind of pointless and that you could basically just move anywhere anyway but I was quickly proven wrong as I got into the later levels. 

Not only did it quickly engage me and get me wanting to explore deeper but I also was wondering what speedruns /challenge runs (like fewest die rotations or something). It's always cool when a game can get me considering those!

All and all this was super polished and was on of them most complete-feeling games I've come across so far in the jam, great job!

I really loved the aesthetics & soundspace you created!

While most turns felt fairly autoplay it still had enough strategy to it to feel like there was a realy game there.

The concept has a lot of potential, great job!

The idea was interesting and I liked how the rps-system was utilized, but after a few rounds it did start to feel samey and I wondered if there may have been ways to make the choices more involved.

Also letting you click to advance combat would have been nice for QoL.

Still an neat little game that you were able to put together, from what I've seen, flawlessly in a really short amount of time. Great job!

This was really enjoyable and relaxing!

The sound of the pieces hitting each other was super satisfying. I found myself sucked in quickly and enjoyed my time with it, great job

Honestly a pretty fun concept!

Figuring out when to pay money to try and gain better odds was an interesting task, plus it was pretty quick to learn the mechanics even without a tutorial.

I loved the character design and the animations, especially of him moving!

The gameplay wasn't the most engaging and it mostly felt like waiting for the results that got you to the goal.

Still the look, sound, & general feel of the game kept me motivated to play for a good bit!

A nice little game that's relaxing and easy to get into.

The biggest issue for me was the dice moved so slowly that it made the levels absolutely tedious to complete even if the solution was solvable fairly easily

I did like how intuitive the mechanics were and had no issues understanding the game even without any instructions

Unfortunately I had the same experience as the previous reviewer where I couldn't even get the game to function

The art was absolutely adorable!

I did encounter what seemed to be a bug where all of the enemies just stopped chasing me and went off screen.

Still a dice and fun little idea you managed to get together for the jam, great job!

Really loved the art & general aesthetics! I t was very relaxing to play.

You mentioned having issues with the camera, but I would have liked being close to things to appreciate the art more.

A bit of a " bennett foddy" type game, which isn't my cup of tea but you still pulled it off fairly well.

The random dice results did a good job of feeling impactful while not making it seem like you were at the whim of rng determining if you can make it past an obstacle.