This is the kind of game that, had it had more time or more devs, people would rave about.
Generally, shoot-em'-ups are not my favourite, so this doesn't tickle me where others would be much happier.
It's a solid game. It works, it's clear what I'm supposed to be doing.
Graphics could be better, but then again, when can't they? They're reminiscent of Pong and the old arcade games. I feel like if you have the health bars be integrated into the enemy somehow instead of being on the side, that will look cleaner. Maybe have a hole in the centre of an enemy block that grows the more damage that enemy takes until the enemy is just a shell that's then quickly destroyed.
More different weapons would have been nice. Rockets / Grenades / Seeker missiles. Six weapons in total would have been nice, and artificially forcing the die to always generate a new weapon instead of rolling the same weapon would be good. Do it like Tetris and have the player know which weapon is next a few seconds before the switch.
Personal idea: Make every bullet/pellet deal the same damage, and buff the rifle firing speed slightly. Right now it feels like getting all pellets of the shotgun on target does less damage than four rifle rounds. Not very nice when you used skill to manoeuvre close to the enemy.
Thanks for participating and good luck next jam!