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A jam submission

GUN DICEView game page

shoot gun. roll dice
Submitted by chad — 17 hours, 5 minutes before the deadline
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GUN DICE's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#44931.9192.714
Overall#54621.6162.286
Presentation#55841.5152.143
Creativity#58081.4142.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
every couple of seconds it rolls a dice and depending on what number you get it gives you a different gun

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I like the pacing of the games and enemies. I think maybe it would be better to not let the player bullets collide with enemy bullets, and to not let enemy bullets collide with enemies. Apart from that I think with some art and polish it can be a solid game!! Still pretty good for a game jam!

Submitted

Fast and fun, I didn't see much change after the 5th wave but I still like the concept.

This is the kind of game that, had it had more time or more devs, people would rave about.

Generally, shoot-em'-ups are not my favourite, so this doesn't tickle me where others would be much happier.

It's a solid game. It works, it's clear what I'm supposed to be doing.

Graphics could be better, but then again, when can't they? They're reminiscent of Pong and the old arcade games.  I feel like if you have the health bars be integrated into the enemy somehow instead of being on the side, that will look cleaner. Maybe have a hole in the centre of an enemy block that grows the more damage that enemy takes until the enemy is just a shell that's then quickly destroyed. 

More different weapons would have been nice. Rockets / Grenades / Seeker missiles. Six weapons in total would have been nice, and artificially forcing the die to always generate a new weapon instead of rolling the same weapon would be good. Do it like Tetris and have the player know which weapon is next a few seconds before the switch.

Personal idea: Make every bullet/pellet deal the same damage, and buff the rifle firing speed slightly. Right now it feels like getting all pellets of the shotgun on target does less damage than four rifle rounds. Not very nice when you used skill to manoeuvre close to the enemy.

Thanks for participating and good luck next jam!