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(+2)

Take my 250k and leave me alone, that's just too addictive.

Jokes aside, a solid entry! A lot of little things done right for a bullet hell - different abilities, gradual difficulty increase, the hitboxes are forgiving, and I never had a single enemy spawned directly in me. My main complains are that the UI is way too far for a bullet hell game - being constantly focused on evading the enemies leaves me completely in the dark about my current health and abilities count/cooldowns. Also, the cleavers sadly disappear from a smallest collision with the wall, and since they're bigger than the player I never can use them standing near one. I wish they had no collision at all, or at least had an invulnerability period in the beginning. Also, it took me some time to even realize that tables and chairs have no collisions at all.

Still, great job! Really addictive, the point system is great, pickups always give you something to do, the sound and general presentation is on a level. Loved it!

(1 edit) (+1)

Might come back for a million tho :D

Yeah, the cleaver bug is the biggest issue with the game so I'm so sorry about that. I actually got a lot of feedback on ways I could improve the UI so thank you for your feedback and I'm so glad you enjoyed it! Also, congrats, you've stolen 3rd place!

Second place is currently 421k and first is 750k (I genuinely don't know how but screenshots don't lie XD)

(1 edit) (+1)

Ok, that's heartbreakingly close to a million, but I'll leave it. Second playthrough got me appreciating some more details - the invulnerability during attack and especially double attacks, and a small vfx that shows you that you have a double attack. Ended the game with 300 unused pickups though, that's a shame. 

(+1)

OMG WE HAVE A NEW RECORD!!!!

Also, yeah I never made it past 60k so I really don't know what the game experience is like in those really high scores. I didn't even know the game was playable at that point because sushi spawn faster and more often as time goes on.

I spent a lot of time balancing D4 drops for the early game but I realized that I need to reduce the drop rates as it goes on. It's good for when there's 5-10 sushi on screen, but they drop like candy when you've got 200. I am so amazed though. You are currently at the top of the leaderboard!