Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Solid foundation, but I wish there were more choices to make as a player. Perhaps instead of stacking, the attack/defence cards had to be manually activated and lasted x amount of turns? Or tiles that offered one of multiple options with equally helpful outcomes? More things like Food and Fate cards, where the player has to consciously decide when to use or not use them.

Randomness in game design is an interesting balancing act.

In my opinion, Add more varients and systems to make more situations and strategy depth is definetely the right direction, but It is already out of my expections that I could finish so many things.