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I beg your Ratings

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A member registered Jul 24, 2019 · View creator page →

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Wow! thanks for your really kind reply!

Ohoh! Thanks for your reply and suggestions. This is a gamejam project, and there are much to polish such as healing. In initial design plants can grow multi times but I dont have time to finish it. And using the moonlight to directly kill the monster actually  can cover most time of the level.

I dont know why the knight is naked, and I dont understand the number on enemies,  but it seems that i am becoming strong, and finally I beat the dragon (I thought the knight was going to marry the dragon cause he is naked?).

It is too hard to hit enemy from far,  and so I lose completely a few times. After that I walk towards enemy and shoot him at the front of his face, and I kill him immediately. Interesting concept. 

I thought I could place all the soldiers in a row to win, but the defense side is smart enough to build all the defense at there. It is hard to figure out how to win, because the right side is really strong!!

It is a interesting idea to make a swap card boss-fight game, though there are few stratagies here,  it is already unique enough.

That's a lot better than completely random. But I even didn't realize it when I was playing

You have understood  the core part of the game.

I have rated your game. Thanks for commenting.  If I have a high grade, I will work on it.

Well,  sometimes I dont know the best choice of the sfx, and I just put a pop sound to it, and in many cases it works fine.

Nice visuals and atmosphere. Though I have seen a lot this type, I think this one have a best presentation.

The game is really challenging and it requires both luck and reflection to play.  Well, I think this is a good base, but there are too much luck part.  I always jumped to the water and kill myself, and stuck at the barriar cause otherwise I will fall to the water.

It feels smooth to control the character and attack.  And  this is the first game that requires a gamepad.

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Strange enough, no one knows " the end is nign " made by the author of Super Meat boy or binding of issac?

The juicy part and the platformer part is great, as for the dice part, I often get 2 x 2minus heart and die, and that is very wierd experience.

I finished the game and I felt the strongest weapon is "slap", since it can just kill the bullets!

A very neat bullet hell game with a good sense of humor. The voice of the dice after rolling is cute!

As a soccer fun, a physics soccer is something I wanted to play for a long time. So this is good

The HP of enemies are too high, and I dead much too quickly.

Design is simple and unique compared to other dice walking games, the graphics is neat.

I made a survival game, too, but mine is a lot different from this one. It just feel fun to live by luck.

Though the core part is very simple, this game definetely looks very unique!

I think this game deserves high creativity score.

I was stuck at level3, and when I press Restart, I go back to level1, this is frustrating.

Though I have seen many, but still polish design!

When successfully trigger the bridge, I think there should be a sfx, because there are often several bridge out of the screen and I dont know if I have triggered that.

按这类游戏的节奏,角色的死亡应该是后期的事,前期应该没这么危险。

动画是我自己仿照魂类做的系统,比U3D原来的好使。

For such kinds of games, the death of role should  happens very late, rather than at the early time of a game.

I made a animation system like dark souls , it is easier than the original animation system to use in U3D.

The special effect is a interesting idea, and, there are even several BGMs in this game! For a golf  game, the parabola is  unpredictive and It is hard for me to put the dice to the hole.

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This game is just neat and great! There are many games that just made a weapon shifting idea, but they made the weapon shift over time , which is not good, but in this game, weapon shifting is controlled by player and this is just right. I was dead at wave9, there are too many bullets here and terrain here. The way of transition between wave is very unique, too.

It is a very unique programming game, the machanic is pretty intuitive for a puzzle game. Though the rules are very complex, you made a very long tutorial and explain them clearly.

Pretty interesting war chess game with a simple and interesting game depth. Replace the point with exp patterns is a polish idea. Explosion feedbacks are juicy.

Very fun to play. I wish there can be shadows to judge the height of the dice.

Ok, this is a turned based pick key game with good graphic design and mood, the strategy is avoid the enemy when you roll a low num, and you can walk to key or flag quickly after you roll a high num. I suggest that make fighting or killing enemy as main target rather than picking, currently the strategy part seems  lack of different situations.

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Well, not like auto chess, it is really auto. I mean,  it is something like...marble race. I dont need to consider win or lose or strategies, just watch 2 teams fight. Though I think this game is really cute, creative and have a lovely graphics, I still think play against AI or player is better.

Though it is just simple avoiding, it is still a fun game.

BGM is a little annoying after several mins of loop.

The characters are super cute. When in war It is not easy to figure out what happened after the movement, I can only check the numbers right down to see.

It's a fast pace topdown shooter, and I died very quickly, but still very fun.

Many people made the design that character have a weapon that changes over time like , but I think it is confusing in a fast battle and it should change After emptying the magazine.

It is alreay pretty hard to get the point right, and there is a step limitation based on the dice num, which make it a lot harder.

I finished this game  and I think the character is cute. 

the only problem is that I have to go through a super long process to attack.

The graphic style and the audios  of the game are very dreamy, and I was expecting there will be some meta part since the author always speaks. As for game experience, the rules are easy to understand, but I just passed many levels by trial and error, cause it seems impossible for me to get solutions by thinking.

这个游戏非常有想象力和幽默感,我看了B站的视频后知道他是通过图像来识别的,但我仍然过不了第二关。我弄的7总是被识别成2或者4或者6。

This game is certainly very imaginative and with a good sense of humor. I know how this game works in your Bilibili video, but I was still stuck at level 2. The game recogonize my 7 to 2 or 4 or 6. 

Well, I have considered add more legend weapons, but the shadow sword is created 2 hours before the jam ends, so...

And, maybe one day I will make some wierd choices, for example, forgive the enemies like the dog and adopt them?

Thanks for your reply and the patience to download and play my game!

Congradulations that you finish this game! This game lacks of strategy, which is a problem that I am warned for every comments.  I know where to fix it, I just dont have enough time.

In my opinion, Add more varients and systems to make more situations and strategy depth is definetely the right direction, but It is already out of my expections that I could finish so many things.