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(1 edit) (+1)

The game is visually cute; I especially like how the terrain is generated tile-wise (is this a Scratch feature or your work?). And the simple dice are fine with the global style.

Some thoughts:

  1. Too bad you only put WASD controls and not the arrows (ironically going as far as stating it! XD), because while this is fine for QWERTY layouts, this is not so much with others, such as my AZERTY. I still managed to play it, but this is somewhat taxing when several games in a row do that. X) Please stop the French bashing! ;)
  2. Do the collected dice have no effect, apart from winning once you collect them all? Since they all have a value on them, you could have used it to trigger something specific accordingly.
  3. The idea of the doubled steps is nice, but without any obstacle/hindrance, it does not really serve any purpose. This is the main problem I see in the current state of the game/prototype.
  4. I had a bug in level 3: I could not remove the speech bubble at the beginning, and clicking on the positions of the (now invisible) level selection buttons generated the associated levels.
  5. I agree with GuyWithTime that it is great to have put a level editor there! I know Scratch mostly by name and concept, so I could not tell how much of a programming performance this is, but still well done.
    Just one criticism about the editor: it would have been even better if you had shown the dice which the user has already placed; otherwise, one has to remember (or write down) which dice he has already set up.

It may be promising, but lacks mechanics for the moment. I see it as a ‘minigame prototype’; too bad you lacked time, because with some more mechanics, it could have posed a proper challenge to the player! I still commend you for having thought of and achieved the level editor. :)

PS: I see you indicated that you used pre-existing audio, but I heard none, so I guess you could have answered yes about having created it. The other entries without audio I have seen answered yes, which is more logical, after all. ;)

(1 edit) (+1)

Scratch's name has a reason, you start from scratch so no, the tiles are not a built in scratch feature. 

The reason i did not arrows was because the level editor remembers your inputs, if i included arrows this wouldve created longer booleans, which i wanted to avoid  since i created a if statement with about 12 booleans (in scratch you can combine booleans with and and or's) in another project. 

The collected dice do have an effect, try moving around without collecting dice. The number on the die adds to the amount of rolls you can do.

I wanted to add enemies but did not yet know how to do pathfinding and didnt want to follow a tutorial in a game jam

For the bug in level 3, every level activates the same script for the player, i cannot say more

About the level editor, yes i forgot to show the dice and made the three levels without realizing this.

And i made the level editor because i was too lazy and didnt want to make the levels by hand so i just shoved a little level editor in there

And for the audio, silence is not what i created so it was kind of a unpractical joke

(+1)

Wow, so you handled how the tiles appear nicely! :) Great.

For the collected dice: oops, sorry, I missed that… :S There are so many games to test, it is easy for features to pass by the tester.

For the music: let’s say that The Sound of Silence is by Simon and Garfunkel, so that’s settled. X)

Thank you for your answers!