The Game looks very nice, but its not made for mobile.
Play game
dice, pretty nice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4152 | 2.268 | 3.000 |
Enjoyment | #4554 | 1.890 | 2.500 |
Overall | #4751 | 1.953 | 2.583 |
Presentation | #5244 | 1.701 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the player is a die, rolls themselves to determine the amount of steps needed to take before needing to use another dice and repeating this until all of the dice in the level have been collected
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The game is visually cute; I especially like how the terrain is generated tile-wise (is this a Scratch feature or your work?). And the simple dice are fine with the global style.
Some thoughts:
- Too bad you only put WASD controls and not the arrows (ironically going as far as stating it! XD), because while this is fine for QWERTY layouts, this is not so much with others, such as my AZERTY. I still managed to play it, but this is somewhat taxing when several games in a row do that. X) Please stop the French bashing! ;)
- Do the collected dice have no effect, apart from winning once you collect them all? Since they all have a value on them, you could have used it to trigger something specific accordingly.
- The idea of the doubled steps is nice, but without any obstacle/hindrance, it does not really serve any purpose. This is the main problem I see in the current state of the game/prototype.
- I had a bug in level 3: I could not remove the speech bubble at the beginning, and clicking on the positions of the (now invisible) level selection buttons generated the associated levels.
- I agree with GuyWithTime that it is great to have put a level editor there! I know Scratch mostly by name and concept, so I could not tell how much of a programming performance this is, but still well done.
Just one criticism about the editor: it would have been even better if you had shown the dice which the user has already placed; otherwise, one has to remember (or write down) which dice he has already set up.
It may be promising, but lacks mechanics for the moment. I see it as a ‘minigame prototype’; too bad you lacked time, because with some more mechanics, it could have posed a proper challenge to the player! I still commend you for having thought of and achieved the level editor. :)
PS: I see you indicated that you used pre-existing audio, but I heard none, so I guess you could have answered yes about having created it. The other entries without audio I have seen answered yes, which is more logical, after all. ;)
Scratch's name has a reason, you start from scratch so no, the tiles are not a built in scratch feature.
The reason i did not arrows was because the level editor remembers your inputs, if i included arrows this wouldve created longer booleans, which i wanted to avoid since i created a if statement with about 12 booleans (in scratch you can combine booleans with and and or's) in another project.
The collected dice do have an effect, try moving around without collecting dice. The number on the die adds to the amount of rolls you can do.
I wanted to add enemies but did not yet know how to do pathfinding and didnt want to follow a tutorial in a game jam
For the bug in level 3, every level activates the same script for the player, i cannot say more
About the level editor, yes i forgot to show the dice and made the three levels without realizing this.
And i made the level editor because i was too lazy and didnt want to make the levels by hand so i just shoved a little level editor in there
And for the audio, silence is not what i created so it was kind of a unpractical joke
Wow, so you handled how the tiles appear nicely! :) Great.
For the collected dice: oops, sorry, I missed that… :S There are so many games to test, it is easy for features to pass by the tester.
For the music: let’s say that The Sound of Silence is by Simon and Garfunkel, so that’s settled. X)
Thank you for your answers!
I request you to first go to a website named scratch, then make a project (if you do not have a acc press start creating, this will NOT require you to make an account) then press "file" in the top left corner and load from your computer. Then open the .sb3 file and press the green flag.
Please do this before leaving a comment saying you cant open it
Sounds simple enough. Nevertheless, I’m a bit worried for your entry because of the game jam rules… I think you should ask someone from the game jam if you are fine. I hope so!
You can not require the user to download additional software from external sources (so no ROMs for emulators, or games for Roblox. If your game requires additional files (like DLLs) they should be included in the download and not require separate installation).
Not sure if Scratch falls under the same category/case as Roblox for this rule…
I really enjoyed the 3 mini puzzles and the fact that it has a level editor is mindblowing!
Nice job
Sorry to tell, but the file you've provided isn't enough to run a game.
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