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(+1)

The enemy designs sure were something. Cocktails were a pain to deal with. 

I liked that a few of the weapons required the use of the 'alterative fire'. Shotgun needing pumped and firing for pistols. I would have liked if all the weapons had an alt fire but gamejam deadlines so it is fine :)

(+1)

That's an interesting idea, we actually never planned for all weapons to have an alt fire function, we just ended up doing it to make them feel more distinct.
Right now I can actually think of a couple of ideas for the machinegun and railgun, but yeah it'd been impossible to put them in with the deadline lol
Thanks for the feedback :)