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I don't think the rolling the dice mechanic added a ton to some of the earlier puzzles, because it was just trial and error. However the actual puzzles themselves, like the ones where you throw the dice and catch it again, are really fun. Solid game.

thanks for your honest feedback! Let's say the idea of the first puzzles were to get you to play with the inputs and feels of the throwing and understanding that the die explodes after some uses. But you are right, it feels a bit pointless in a vacuum, i should think of some way of making it more interesting and impactful on the gameplay of the earlier levels. Thanks!!!