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(+1)

Nice! The game art is really impressive (intro cutscene!) and I liked using the environment to help defeat the hordes of enemies. The slightly randomized bullet direction adds an element of risk and forces you to get dangerously close to the enemies in order to hit them. The best strategy I found when being chased is to get above the skeleton(s) and stop for half a second to shoot. Else, having to walk towards the enemies to aim makes it hard to stay alive.

(+1)

Thanks!! Actually, this is my first time animating anything, so it's great to know that I didn't do a terrible job :) I'll tweak the randomness and shooting mechanics a bit for the post-jam version.