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Damn this is pretty fun! Great visual language, camera work, and controls. Love the animation that plays when I get hit too. Clever way of randomising weapon upon hit too, though I would say that that would effectively limit the number of times of that happening to be = total HP -1? Or if i'm really good at the game, my weapon will never change ahhaha. Maybe can consider adding more instances of weapon change!

OH and the enemy is very relentless, tough from the get go! Would've liked if the first few enemies were more chill and easier to kill, but this is more of a pacing issue.

Great work overall though, kudos!

Glad to hear that! Yeah I noticed the difficulty gets pretty tough - but as usual, I thought the difficulty at the start was just right. Game developers' curse... Enemies sometimes drop health pickups, so theoretically the number of weapon randomizations is infinite, although I am considering an extra ability that gives you invulnerability or teleportation if you sacrifice one of your guns (enemies sometimes drop guns as well, you don't just have two for the whole game), and that could also lead to weapon changes. The more I think about it, the better that mechanic sounds. Yeah, I'll add that. Thanks!