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Glad to hear that! Yeah I noticed the difficulty gets pretty tough - but as usual, I thought the difficulty at the start was just right. Game developers' curse... Enemies sometimes drop health pickups, so theoretically the number of weapon randomizations is infinite, although I am considering an extra ability that gives you invulnerability or teleportation if you sacrifice one of your guns (enemies sometimes drop guns as well, you don't just have two for the whole game), and that could also lead to weapon changes. The more I think about it, the better that mechanic sounds. Yeah, I'll add that. Thanks!