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(+1)

Nice art, and the idea is interesting! You always want the healer to do a max roll, so no much strategy on that one, but it forces you to use some time to get a good roll so that's a good thing! It keeps the pressure up!

I enjoyed the experience :D Thanks for the game

(+1)

Thanks a lot ! I had plan harder effects for the healer like "only heal on a odd number". But I thought it would be too confusing for the jam so instead I made him pretty bland to ensure that everyone could at least see the end of the 1st campaign.