Very cute game ! Love the wobbly effect ! It's a bit frustrating to not see the whole screen while moving so slow but the game is very forgiving so it's alright.
Poishiche
Creator of
Recent community posts
Thanks a lot for your feedback ! You're not the first who didn't know you can attack with more than one assistant at a time. I tried to get more emphasis on it in the tutorial but it wasn't enough visibly.
Did you try out the second part of the tutorial with the cauldron mechanic ? The game is supposed to be played like that so the first real fight can get a bit stale since there's a mechanic missing.
I'm not totally seduced by the pumpkin mechanic either but even if it's not super engaging it works with the rest of the system so I keep it for lack of anything better.
The roster for the first fight can make the fight drag pretty long, I'll try to adjust it to prevent having these long fights. Fun fact, if you know what you're doing, you can easily win this fight "turn 4" making it only last 30 seconds. But it might be pretty hard to see for new players.
I've recently released the DEMO of my Point & Click x Card Game "Cauldron Caution" : https://poishiche.itch.io/cauldron-caution
I've seen people have some trouble on the first challenge and was wondering if it was due to the tutorial not being good enough. As tutorials are a hard thing to get right without an exterior eye, I would welcome any feedback on it to improve it !
The tutorial is divided in 2 parts and ends after the introduction of the Cauldron mechanic.
Specific questions I would like answered:
- Is the tutorial too long ? Was there too much dialogue ?
- Were there any unclear indication ?
- Were there any rules you forgot after finishing it ?
- Was the first challenge too hard ? (First fight after the tutorial)
- Were there too much info to digest at once from time to time ?
I also welcome some feedback on more general questions unrelated to the tutorial :
- Was the game fun ? Would you buy it ?
- Was the pacing good ?
- Was the game difficulty adequate ?
- Were there any parts or mechanics you disliked ?
Hex & Tricks is a story-driven card game with lots of puzzles !
Explore a strange witch world and summon little monsters while cooking weird ingredients to trigger special effects with the magic cauldron.
Project page : https://poishiche.itch.io/hex-tricks
Hello ! I didn't use LootLocker, most of the text is font except for the title screen and it was more a time issue. The restart issue is due to a new system I implemented but I forgot to reset the variables on restart. You can replay the game normaly you just have to reload the page each time you die.
There's indeed no point in not putting the healing to max and enemy damage to min but you still have to remember to do it and with the timer there's sometimes misplays on those. Plus, in the 2nd campaign some enemies have abilities that do more damage if they have low dices like : "18-TOTAL DAM" so you have to read carefully and not put every enemy dice to low score.
The first campaign only have simple effects because I didn't want people to be confused but unfortunately the 2nd campaign is a bit buggy so you can't enjoy the game at its best.
Thank you for your idea it's a nice design but I think that it would have been too many mechanics for a jam game.
The presentation is really nice and the puzzles are interesting !
With puzzle game you often want to avoid unnecessary input unlike your game where there's no point in not rolling all the dice at the start or clicking on the key then the door to open it.
Overall it's still a strong entry ! Good job !