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The game’s 3D art, animation, VFX and SFX are awesome! I can’t even imagine how all these can be done in 48 hours.

If there are any suggestions, I would say maybe the stopping time after each hit can be shorter. When there are too many shuriken the long stopping time affects the rhythm of the fight (personal opinion). Overall, I really like this game!

游戏的3D美术,动画,视效和音效可太牛了!我甚至难以想象如何在48小时内做到这么好。

如果说有任何建议的话,也许每次攻击到目标后的停滞时间可以短一些,在面对多个忍者镖时停滞时间较长会有些影响战斗节奏(个人意见)。整体而言我非常喜欢这款游戏!

(+2)

感谢感谢!时停确实有点过了,后面一个版本做了响应的调整会好一些,不过这个平衡很难调,因为试过太短的情况,那么玩家没有足够的应对下一次攻击的反应窗口,也很容易手忙脚乱,不过这样的形式对我在这方面的经验积累会很有帮助,哈哈~