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Its a nice game, with some really cool puzzles. But the rng of the spawning dice and the explosivenes of it makes some borderline impossible situations and gets the player stucked.

Thanks for the feedback! You're not the only one who pointed out that having the die explode after some uses is not really that great. The idea was to make the player go back at the spawning point of the die if he missed too many shots. But i think i will have to find some more interesting way to "punish" mistakes. Thank you!