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Pobti :https://potipot.itch.io/pobti

A 2d platformer where you can't jump but dash through the screen and climb walls while shooting enemies.

in my last game jam, I made a game where you help make a robot, and in this one you try to find a way to fix it, I used to have an enormous amount of lore for the game, but not much has made it, I just overscoped a "little".

I wonder what people can actually learn from what I put in the game and if it's not just mysterious geberish.

And I would like to know your opinion about the mini boss, and if it's any fun and the game in general.

And thank you so much to anyone who would play my game, and even for a minute, it will make me very happy.

(+1)

I've played through your game two times.

The first time, I forgot about the fact I can shoot enemies, because I don't really use ctrl in any game, so I got through the entire game as a pacifist by avoding enemies (and clipping through them on invincibility frames).

When I re-read your post and saw 'shooting enemies', I replayed the game. Honestly, not having the ability to fight back made the game more challenging and fun for me, although that's just my opinion.

Regarding the mini boss: on my second try (so when I didn't clip through the mini-boss), the fight with it was indeed quite fun and the best part of the game. Although, in the last phase of the fight (when it starts shooting a large projectile downwards and smaller on the sides), I've just stood in place between the hitbox of the large projectile and the area where smaller ones can spawn. Nothing has hit me during the last phase when I stood there, so I just shot upwards until I destroyed the mini-boss.

Regarding the story: there's only one dialogue I could find - the one at the end of the game. It was understandable, if that's what you're asking about. If you want an opinion of its quality, then I can't give it, because there was not enough story-content to rate it in any meaningful way.

Other: I think it'd be better if the player stuck to walls automatically instead of having to hold X, or at least if "hold x" was replaced with "toggle by pressing X". Trying to navigate the controls was harder than I feel it should be, and I think that manually holding wall-climb was the main reason of it.
I haven't noticed any bugs.

Good job overall.

Woah, you're experience is so interesting . So you didn't know how to shoot because you didn't encouter the shooting tutoriel or just because you didn't like the controls ? hodling the button to grab walls was intended for hard platforming segment but that  was scrapted because of lack of time and just left the holding instead of toggling. I made the mini boss projectiles smaller to be able to cheese it the way you did , I like to give the player a chance to discover little things like this or how you can just skip it.  So am actually glad that you fond that.

and Thank you SO MUCH for your feedback .

(+1)

I entered the room in which the shooting mechanic is explained, but forgot about it around ten seconds later. I am not accustomed to using ctrl in 2D games, so later I didn't bother to double-check if anything was bound to it.

thanks for telling me, I will improve on the controls for sure.