Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey there, fellow cuber! Nice to see we were not alone with the Rubik's cube idea.

I quite like the style of this game! I had a bit of trouble figuring out how to actually rotate the cube faces and even after a while, I still ended up sometimes rotating a way I didn't intend to. Maybe add a preview indicator of some sort?

Other than that, I enjoyed the game idea, but as others have pointed out, it becomes a bit repetitive after a while. I think one thing that might help a lot here would be if instead of being decided by the majority of dots, each red dot was an attack and each orange dot was a defense point. That might add some strategic depth. I also kinda want do suggest adding some deckbuilding mechanics, but that's just because I'm a sucker for deckbuilding mechanics.

A few more UI improvements I would suggest:
- Have some way to show the hidden faces of the cube, so that you don't have to guess what's there.
- Show how much enemies attack for.

All in all, really solid start, and I'd like to see this being expanded on!

Thank you for your comments! I agree that the game need more depth for strategies. Not sure you if met bugs. You could try to drag/swipe on cube face to turn it.