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(+1)

The concept is fine, but yeah, there are some UI issues that you have. It might an issue with the font (and/or element scaling).

You could also look into godot project settings, it might have something to do with antialiasing - either global or of the asset itself (font). Also you could experiment with enabling high dpi in Display -> Window. Cheers!

(+1)

Heyho.

Yeah, the issues came from the font and the scaling itself. I initially made the game much smaller scale and later changed it. The font was scaled down and then (unnaturally) scaled up thus the washed out anti-aliasing effect. Won't happen in future builds ^^ Thanksies for the testrun.

Stay crunchy.