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Ok so this is interesting. The presentation is very good, however, it suffers from an issue  which I've noticed with other dice based Sokoban games that there is no simple way to memorise dice patterns and so it becomes more about deducing or forcing the solution through the shape of the maze.

I think this is the reason there are no commercial dice based Sokoban games.

Otherwise this is an excellent effort with juicy controls. Nice work.

yess, I’ve noticed the same thing as well when designing the levels.