Hi!
Do you think that the tutorial could be improved to make this clearer or was it enjoyable to discover a strategy?
Regarding the difficulty rating, our initial goal was to mimic some aspects of a tabletop experience (D&D for example), where the situation is explained to you (like "roll to see if you can jump over the river" or "You try to nail a legendary arrow shot through the demon's helmet") but you don't know the actual difficulty beforehand...It indeed doesn't help that we didn't have time to include the narrative bit as we wanted initially ^^
Thanks for playing, happy you had fun !