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The idea is neat but your game lacks a bit of polish like game shake and particles (just for enemies, I know when you get hit the player has a particle effect). And also the crosshair is way too small .

Tried using screen shake but for some reason it was shaking random objects instead of the camera? Didn't think about adding enemy particles though.

If you use Cinemachine check every object in your scene, the player and the enemy prefabs and make sure they all have the Z Position in the Transform Component  set 0. Hope that helps.

I'll try that out for my next project. Thanks!