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Hi fellow "dice tower" game maker ;) I had a bit of a hard time with the settings (playing on a 4K screen) but managed to fix it, and the controls could need a bit more fine-tuning : jump height seems a bit too important compared to walk/run speed), and maybe we don't need a walk option if the goal is to go as fast as possible ?

However, I really liked the idea of having to take risks to improve your next run, very cool. It's also great that as you get more dice the probabilities smooth out.

Great idea, congratulations!

Hello, fellow "dice tower" game maker. :D Thank you for the feedback, and thanks for playing!

I'm curious, what did you do to fix the game for 4K? I've never used a 4K monitor before, so I'm blind as to how our games look on them.

Walking was a holdover from when this game was going to be something different, and in hindsight I should have taken it out entirely, since it doesn't serve any purpose. I agree with the controls needing more fine-tuning, for sure!

I'm glad you liked the core idea. We intentionally wanted to try and balance against some of the inherent nature of having randomly-generated results by leaning into probability, and I think we did an okay job of that, for a jam game.

I can't blame you, 4k monitors aren't very common. I switched off full-screen, selected full HD resolution, then switched back to full-screen.

"leaning into probability" was definitely a great  way of taking out a bit of randomness while fully respecting the theme, very well done!