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Thank you for your compliments. I would have to agree that there is definitely an artistic disconnect between the tiles and the hand drawn characters. Our original idea for the look was to make the playfield look like a boardgame on a table, but due to time constraints, and a lack of technical skill, we didn't complete that look. (you can kind of see our attempt at it with the white background around each character looking like cardboard cutout pieces in typical board games.

The dice roll mechanic is supposed to work like this (we didn't make it terrifically clear): if, for example, you roll a 5 for attack, you have the ability to deal up to 5 hp of damage to whoever you attack. The card sorting then determines how many of those potential 5 hp you can actually deal based on your sorting accuracy.  Even when knowing that though, your point still stands, so thank you for the feedback! :)

We're glad you enjoyed playing, and we appreciate that you did!