Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The atmosphere, music, and animations all added immensely to the experience.

With more time I would love a full adventure of this, but one thing to note is that I don't think you need to hide what the success number is? I think the suspense of the die roll might be heightened if a player knows what they need to roll. Right now, the "Yay" or "Oh no" moment comes through reading the text, and not the moment the result is shown. 

(3 edits)

I thought of that too , but if you know the odds beforehand you'll just take the option with the highest odds, and since choices are important in this kind of game I tried to make a compromise with this system... I'm not quite satisfied with it. But thanks for the feedback. I'd be interested in hearing other ideas for the roll system.