Yep, basically if there's no room to move the cat will get stuck, and your turn will never come. I thought I put something in case that happenned but I put = dt instead of += dt for the timer.
Herweins
Creator of
Recent community posts
If you line up the X, your attack WILL hit. I guess you mean if the enemy can counter attack or not? In that case yeah I indeed need to make it a bit more intuitive. Though I wanted to make it similar to chess where you have to create all the possible moves within your mind.
Perhaps an encyclopedia showing the range of each enemy would be best. Thank you for playing!
Saying that it could make a good Steam game is a high level compliment thank you!
I really liked making that game and playing it as well, I think it could maybe be a good first commercial project.
I'll try having a better difficulty curve and a tutorial in the full release (if there is one)
Thank you for writing that comment.
Here's the catch you can finish the game by using just one gun BUT with you wanna go fast you have to use all of them. I should have shown a little video in game to show you all the trick that could be made but at the same time I wanted the player to figure that one out. I'll keep that in mind though thank you.
Presentation is top! And the theme was nicely respected. And making a multiplayer game in 2 days deserves nothing but praises! But I have some criticism to say for that game. I believe the Camera to be too zoomed in and that there is either, way too many planets, or, the gravity is way too violent.
But the concept is really really cute. And since I really like that concept and you seems to want this to be a long term project. I'm gonna be a bit presumptuous and try proposing a different approach to that idea.
I believe the gameplay is too energetic and the scale is way too big for that game to work as intended. The chance of finding someone's constellation are really low! Perhaps having a gallery with all constellation that have been found with some sort of "like" system could work best. As for the "Explore the cosmos together"... I felt a bit lonely in that game. The only thing that reminded I was in a multiplayer game was the "last constellation found" above my screen. Having a minimap with arrows pointing to player's constellations and/or other player could maybe work best. I'd say scrap that gravity mayhem and replace that with another less tiring gameplay loop with a tchat system.
I think you could get some inspiration from that game https://ynoproject.net/2kki/ You explore a dream world with your friend which is a similar setting in a way.
I wish you the best with that game!
If you want a suggestion since we could "browse the submission" maybe a couple mini game about exploration would've been cool. And perhaps after completing all of them you can finally start playing the game and it's a sort blend of every game you played... like it takes one element of each mini game and turn it into something new.
Could be really cute and neat.
Thanks for the feedback. And yeah I do agree that it misses something, I added a score to fill that void but that didn't seems to do it....
You could generate some stamina by filling a fear bar and it would give you one tick but it was not a good idea in the end.
Not gonna lie it was a humbling experience trying to make that game works.