Did not expect this to work as well as it did. Switching between seeking out and dodging rerolls was really dynamic and fun. The driving felt great and the effects going on outside the map were trippy and cool.
Perhaps some kind of nitro charged by hitting rerolls would encourage players to hit them even if they're a high number / give players that keep getting unlucky and having to reroll a chance to catch up? That might suck in execution though lol haha.
Great work.