Wow, I did not expect this thorough of a review! Thank you so much for spending the time to really think about our game, we really appreciate it. It's always really interesting to see other ideas you may have brainstormed for a game come to life from someone else in a jam, I've had the same thing happen to me before. I'll respond to a few of your points/questions you brought up:
- I used Unity to make the game and I believe with their new input system it automatically changes the inputs based on the keyboard being used, so it only matters about the position of the keys and not necessarily the letter on them. I'm not 100% sure though, that's just my best guess.
- We both really like simple games and clean visuals so we tried to find a great style that we were proud of. We're really happy with how it turned out in the end :)
- We chose the number two simply because it was both of our favorite number. After we chose it, we were brainstorming some possible names and logo designs and came up with "dos" because the "d" and "o" can be filled in to look like the pips on a die (as shown in our logo). So yeah, not really a deep reason for choosing the number two, just wanted it to sound simple and be an effective logo!
- The die moving around can be somewhat buggy, so thank you for telling us! I'll look into it and see what's happening.
- We came up with around 6 levels early on in the jam and then were kind of rushed at the end to get another 6 finished, so some of them might not be as polished as we would have liked them to be. For Beta specifically we didn't have time to notice how easy it was to solve the level. In the future we will definitely fix the level up and make it more interesting to solve. Unfortunate, but we are definitely pleased with all of the other levels :)
Thank you again for spending so much time to write this comment, it really made our day reading your review. We'll definitely be checking out your game soon!