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(+1)

Wow, I did not expect this thorough of a review! Thank you so much for spending the time to really think about our game, we really appreciate it. It's always really interesting to see other ideas you may have brainstormed for a game come to life from someone else in a jam, I've had the same thing happen to me before. I'll respond to a few of your points/questions you brought up:

  1. I used Unity to make the game and I believe with their new input system it automatically changes the inputs based on the keyboard being used, so it only matters about the position of the keys and not necessarily the letter on them. I'm not 100% sure though, that's just my best guess.
  2. We both really like simple games and clean visuals so we tried to find a great style that we were proud of. We're really happy with how it turned out in the end :)
  3. We chose the number two simply because it was both of our favorite number. After we chose it, we were brainstorming some possible names and logo designs and came up with "dos" because the "d" and "o" can be filled in to look like the pips on a die (as shown in our logo). So yeah, not really a deep reason for choosing the number two, just wanted it to sound simple and be an effective logo!
  4. The die moving around can be somewhat buggy, so thank you for telling us! I'll look into it and see what's happening.
  5. We came up with around 6 levels early on in the jam and then were kind of rushed at the end to get another 6 finished, so some of them might not be as polished as we would have liked them to be. For Beta specifically we didn't have time to notice how easy it was to solve the level. In the future we will definitely fix the level up and make it more interesting to solve. Unfortunate, but we are definitely pleased with all of the other levels :)

Thank you again for spending so much time to write this comment, it really made our day reading your review. We'll definitely be checking out your game soon!

(+1)

Thank you for your answer! (I am checking out a bit late: I was so taken by testing, and after four intense game jams in a row (the first of my life!), I need some rest…)

I’m glad my review was of any interest. I try to be fair to every game I get to test and understand how things went, I see it as a matter of respect towards the creators and their result. Others also enjoyed the attention too. :) I just wish I had adopted my latter on-the-fly notes style right from the start of the reviewing process, because I was way too slow and only reviewed a bit under 100 games… <:( (Believe it or not, I was setting for testing as many as I could!)

I feel insightful to have noticed the difference between your levels, but my own woes served as a hint as to what could have gone on. ;) (I realize the too-easy-alternative-to-solve level is another coincidence: this happens in level Minefield too. X))

And the reason for 2 is deep enough for me; I suspected some backstory. :)