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(+1)

As said below the "reversed" logic on the die's side made it really hard to understand. I ended up bruteforcing the levels at some point.

(+1)

The tip is a differential that makes our game more interesting.

Yes, we debated this topic as we implemented the game and and have different perceptions.

We have even considered letting the players choose the more intuitive way to play for them, but we couldn't make it in time...