Play game
Rolling Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1985 | 2.857 | 2.857 |
Overall | #2512 | 2.857 | 2.857 |
Creativity | #2592 | 2.929 | 2.929 |
Presentation | #2803 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character is a dice. The logic to solving the puzzles in the game revolves around the rolling of the dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
I have seen a lot of games like this, but this one has some interesting mechanics and the indicator of what faces are on each side of your die is nice. Sadly I'm not good at this kind of puzzle game so I mostly just try to brute force.
Thank you for the comment. There is a limited audience that enjoys this kind of game.
And you are right. Every level has a new mechanics or requires a different logic to solve it.
By the way, we added a few more cosmetics to the game as put it at:
https://fabioamc.itch.io/rolling-dungeon
Now there are Linux and Android versions.
It's pretty well made, but unfortunately the mechanics are the most used in the jam as far as I can see, and they don't really work for me because you just end up trying to brute force the puzzles. But yeah, the idea is trite, but the execution is good.
A bit easy to brute force but good overall
Amazing concept and execution. The presentation is really, really neat. Great game!
Seems to have been a common implementation for the jam. Most of them I could just brute force until the numbers match the floor, but you added a nice twist to that, which made me actually think about what I need to do. Good job!
Thank you for your comment.
Indeed, the logic to solve the puzzles is a differential of our game. We did see other similar implementations that are just as you described.
Did you save the princess? There are 6 finals and the last level has a unique mechanic. ;)
I'll give it another play then. I wana see this mechanic. I think I went through 6-7 levels then gave up
I became the brave 6-sided knight dice! ;)
Very nice achievement :)
As said below the "reversed" logic on the die's side made it really hard to understand. I ended up bruteforcing the levels at some point.
The tip is a differential that makes our game more interesting.
Yes, we debated this topic as we implemented the game and and have different perceptions.
We have even considered letting the players choose the more intuitive way to play for them, but we couldn't make it in time...
Great puzzle game but the logic on the die's sides is reversed. IMO the side numbers should display the current values of the sides, not what will show up when you roll. For example - if I roll to the right I will be expecting the number on the left to show up, since after I roll the left side will be facing the camera. It really confused me until I read LUV_BigLui's comment and figured it out. Overall great idea and lots of content!
Good game, I like the art-style, but the puzzles difficulty escalated a bit too quick for me
Thank you for your comment.
We tried to make it challenging in the last levels. Levels 6 to 9 are the harder. And level 10 is different and beautiful.
Brain worked hard to understand that it presents the face that will be displayed if you roll in that direction, but a good game!
Not my kind of game but the creative thought behind this is very good! Especially with Roman numerics. Could be a catchy puzzler some day for puzzle fans. 1/4/3
Stay crunchy.