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Idea is good. Needs a lot of testing and design features, also visual cues to indicate what's going on. I found myself using rapidfire against everyone, just because it lets me kill faster, no matter the distance or crit damage. I found no indication of what weapon to use against who, guns are the same (just different colors) and it shoot very similar. 

Guns could have been minigun/laser/rocket/etc. with elemental damage ice/fire/electricity/etc. applied to defeat corresponding robot/bio/fire/armored/flying/etc. types of enemies. 

There's a big potential. Anyway, great take on the theme!

Thank you so much for playing! Your feedback is much appreciated.
I think you're totally right on the testing/features page, and I'm sure better UI/other visual cues would help as well.