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Something about mixing the strange Bosh aesthetics with a kind of wierd genre-blending gameplay really works. 10/10 for aesthetics, and it plays well too.

I'm not 100% in love with the dice implementation though - You occationally get a scenario where you have to make some interesting choices, but a lot of times you just get railroaded where there's only really one way to distribute your upgrades.

I also wish there was a little more feedback on the towers as it's sometimes kind of hard to tell how much damage you're doing, but it's not a big deal since the game is mostly based on dodging anyway. Slighly more annoying was that i found it kind of difficult to tell the hedgehogs from the rocks when there was a lot of stuff on screen.

Those are all minor problems though. I think you've got something really special here.

Thank you very much. I'm glad you appreciate the art. I do agree with you about the dice mechanics and it was something we discussed and tried to improve in development. I think a dice based upgrading system can work, but avoiding railroading is really important.