Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Holy SurvivorView game page

You've trespassed in a dangerous garden...
Submitted by mintypython, SpritePainter — 4 hours, 25 minutes before the deadline
Add to collection

Play game

Holy Survivor's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#924.0714.071
Creativity#1764.0714.071
Overall#1834.0004.000
Presentation#6803.8573.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each time you level up, you roll dice. You then "spend" those rolls on upgrades.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice spin on the Vampire Survivor Formulae. Liked the idea of how to buy upgrades with the dice rolls. Is definitely something to be proud of. Good Job

Submitted(+1)

Something about mixing the strange Bosh aesthetics with a kind of wierd genre-blending gameplay really works. 10/10 for aesthetics, and it plays well too.

I'm not 100% in love with the dice implementation though - You occationally get a scenario where you have to make some interesting choices, but a lot of times you just get railroaded where there's only really one way to distribute your upgrades.

I also wish there was a little more feedback on the towers as it's sometimes kind of hard to tell how much damage you're doing, but it's not a big deal since the game is mostly based on dodging anyway. Slighly more annoying was that i found it kind of difficult to tell the hedgehogs from the rocks when there was a lot of stuff on screen.

Those are all minor problems though. I think you've got something really special here.

Developer

Thank you very much. I'm glad you appreciate the art. I do agree with you about the dice mechanics and it was something we discussed and tried to improve in development. I think a dice based upgrading system can work, but avoiding railroading is really important.

Submitted

I really like your spin on tower defence. The upgrade mechanics are very cool. One thing I feel could make the game even better is to add more interactivity to tower placemnt. Maybe you could have throwable dice that place tower where they land. And you can maybe put different kinds of towers on different faces of the dice to strategize a little bit!

Submitted(+1)

I really enjoyed this one.  Great blending of genres.  I love how the dice rolls make the classic "pick one of these three upgrades" so much more interesting.  I like how everything bobs up and down, it makes everything seems so much more alive.  Awesome work.

Submitted

Really nice combination of both tower defence and bullet heavens games!

Submitted

Nice mix of different types ! Great job !

Submitted

That was awesome! Love me a good tower defence. Really cool level up idea. Absolutely loved it.

Submitted

That was a lotta fun! I could find myself getting addicted to a game like this! Well done!

Submitted(+1)

Cool game!!! Very unique

The enemies are all interesting ones that you wouldn't expect, and I like that.

The enemies also do a ton of damage, but It does make sense to encourage dodging

Would be nice to resize the window too

nice job!!