Hi Jay, Ram, and John! So happy to get to play something y'all made together. A very cool project for 48 hours. Well done.
I really like your take on the theme for this. I haven't seen anything quite like it. The controls work well, but take a little getting used to. I think the biggest change I would suggest is having some sort of attack indicator on enemies before they attack so you can react or get out of the way. Maybe their faces change or something?
The gameplay moment of bouncing your die back and forth between two stacks was REALLY satisfying. Setting up those moments were appropriate skill challenges. And diving into tangled pillars or enemies felt amazing. Well done team!
Keep making cool things :)