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Ok so, a couple issues with this:

First, the timer doesn't really change anything. It's mostly a waiting game.

The controls feel slightly off, mainly because there is no... idk how this is called. You'll probably know this from other platformers, they let you jump even if you are slightly off the platform. Also, the player hitbox being a capsule makes the player easily slide off edges, which makes tight platforms annoying.

Third and last point, some powers are mostly unnecessary. The improved movement literally has to be used the whole time to beat the level and the invisible platforms can be guessed from the level layout.

Now, I know this sounded bad, but there were some enjoyable parts! I really liked the gravity switch and "blackout" levels. The concept is really good and especially the gravity switch works a charm with the timer. A speedrun-like gameplay approach would really make those shine, not focusing on beating the level but rather on mastering it.

All in all, there is room for improvement, but one half of the game turned out to be pretty fun! Nicely done for 48h, considering how many different levels you made and that you worked on the music too.

(+1)

Thanks for playing the Game and for such a detailed feedback. 

So the timer actually is the super power of the character. What I wanted to go for was, hey you can get some amazing powers, but at a cost. 

I think you mean "Coyote Time". I'll be honest, adding this feature really didn't cross my mind until after the Jam when people started mentioning about a bit frustrating controls XD. 

I agree with your point of some levels being easier, predictable. I do need to keep in mind to have more time for level design so that I can put out some better level designs.

I am glad you enjoyed the Gravity Switch and Black Hole levels. Yes I do agree that things could be improved upon. For this Jam I particularly just wanted to implement the idea of having super powers for a limited amount of time, which is decided by a Dice Roll. So I think I missed out on the actual platformer functionality. 

Once again Thanks for playing the game, and for such a detailed review. 😁