Hey! Thanks for playing the game. I am glad you liked it :D
Jerry
Creator of
Recent community posts
No No. We really appreciate a Critical Feedback. We aren't someone who will feel down by critical feedbacks. In fact we learn from them. I have already fixed the platforming issues in Enhanced Movement Levels. It will be uploaded once the Jam Voting is finished.
The two of us responding was unintentional. Honestly. I think he responded because I hadn't replied to your review earlier. That was because by the time I got it, it was really late for me. And with your review being so detailed, I needed a fresh and clear mind to go through it, rather than my sleep deprived head. So don't take two of us responding as a sign that you were rude or harsh.
I personally appreciate the critical reviews because it gives me insight on how others actually perceive the game. And I am not someone to sugar coat things myself. So please don't feel that you were harsh or anything :D. Its all good.
I understand how you must have felt when this platformer didn't turn out the way you thought it would. I myself have stopped playing games because I sometimes was too disappointed by decision of the Devs. So I get where you are coming from. And I really really do appreciate what you shared about how you felt about the game :D
So Thanks a lot once again :D :D
Thanks for playing the game :D
I am glad you enjoyed the Gravity Switch Level. Yes, I was aiming for a difficult platforming for Enhanced Movement but I think the controls part of it was not too well executed. Thanks a lot for giving the point on Black Hole and Invisible Floors levels. I also thought that more things could have been added to them to really bring out and use the particular power more in order to reach the end. Thanks for your kind words on Tutorial Rooms and Music. :D
Hi, thanks for playing the game ☺️
I am glad you liked the idea, and I agree with your point of the execution needing more work.
I thought of keeping it so that player could use the abilities whenever they want, but then it would have a lot more complexity to the game. I wanted to go for a simple to understand kind of mechanic.
Thanks for playing the Game and for such a detailed feedback.
So the timer actually is the super power of the character. What I wanted to go for was, hey you can get some amazing powers, but at a cost.
I think you mean "Coyote Time". I'll be honest, adding this feature really didn't cross my mind until after the Jam when people started mentioning about a bit frustrating controls XD.
I agree with your point of some levels being easier, predictable. I do need to keep in mind to have more time for level design so that I can put out some better level designs.
I am glad you enjoyed the Gravity Switch and Black Hole levels. Yes I do agree that things could be improved upon. For this Jam I particularly just wanted to implement the idea of having super powers for a limited amount of time, which is decided by a Dice Roll. So I think I missed out on the actual platformer functionality.
Once again Thanks for playing the game, and for such a detailed review. 😁
Hey. Thanks a lot for playing the game. I really appreciate the detailed feedback. I do agree with the points you have mentioned regarding the controls and the collider. I recently learnt a few new things and wanted to try them out in this Jam. But unfortunately, wasn't able to tweak them properly. No excuses here.
The Invisible Floors level was a rushed design so wasn't able to add puzzles in it. With the Black Hole level and the Invisible Floors level, I wanted to go with something like what if you are cruising through a platformer and suddenly someone turns off the lights or takes away what you are supposed to jump on. If you know what I mean.
And a lot of people seem to like the Gravity Switch Level. So that's a good point to remember for the future Jams.
I don't think I would have added any other kind of Dice Mechanism that from what I already have, but thanks for your ideas.
Again, thanks a lot for playing the game and for such a detailed feedback. I will take all these feedbacks and make sure I don't repeat the same mistakes again in future. 😁
Definitely a well thought out game. Initially it felt like it would be easy with the dice shadow showing the path. But boy o boy the game proves me wrong XD.
Really an interesting puzzle, but the game overall felt a little bland.. Like maybe more graphics, animations could have been added to the board. Or some kind of story would keep it interesting.
An interesting game for sure. But the roll of the dice is a bit unclear here. Definitively the slot machine is there, but the game doesn't justify Roll of the Dice, atleast to the player. Moreover, idk it its already there, but as we progress, the player should get the chance to use more card turns instead of relying on luck to deal the damage.
Alright!!! Amazing Game honestly!! Really unique concept. It takes some time to understand but is a very good game, which, if released as multiplayer, would be a blast to play.
A few things:
- As someone mentioned below, changing inputs to your viewing angle would be better.
- A UI display of your current status, like number of moves left, how many moves the enemy has, etc would help the newer people pick up the game quicker.
Clever idea as mentioned by others to use the Dice as the arena.
A few things that could be improved on:
1. If it was intended to be random, then its ok. Else giving a timer to see when the dice roll will happen would be good.
2. A variety of gun could be added, or since the there are chance of spawning more enemies, adjust the fire rate of player.
I am glad you liked the Gravity level.
I am not sure why the controls problem happened but I think adding a Jump buffer and Coyote Time would fix it.
The player slipping off is a collider issue, so really sorry about that, The collider change was a last minute thing.
Yes adding the UI to reflect how much time is left on the power is something that I would like to add.
Thanks for playing the game and taking your time to review it :
Its a good game. Very clean with its implementation.
I did find an issue/feature. I think it was intentional. Like the dice won't go further if I am supposed to land on a tile with a number 3 and I land on it with 3 but different orientation.
I don't think it should be hard locked to orientation as it reduces the number of solutions you can have to your puzzle. People can only arrive to the final outcome using the pre-determined solution. For some puzzles its fine, but here, in this particular game, I think it should be allowed to roll further even if they land on it with different orientation.
Good Simple and chill game. The music fits perfectly with the theme that the game is trying to set.
I do feel that in such kind of games, since there is very less mechanics, there should be some kind of "attraction" on the screen. So maybe some kind of animations, some kind of board or something.
Overall, very well done within 48 hrs!!