love the music!
i thought i would mind the fact that my collider is a sphere, but surprisingly i didnt
i do think my player has too much mass/inertia. very difficult to turn around.
some air control would help with the feeling too, even if it isnt too realistic.
also, the camera makes this a lot harder to play. camera programming is really difficult, so i wont be too harsh. some of the levels wouldnt work well with a fixed camera. imo the best decision would have been to use a standard 3rd person camera.
also this is important: you say you recommend a windows build, but i dont use windows, i use linux. if theres an important upgrade with a downloaded build, you should really be providing that on windows, mac, and linux.