Which decompile are you talking about - the Blue Hedgehof one or the BB nostalgia one?
Viewing post in Baldi's Basics 1.2.2 Nostalgia Trip comments
- Well, that's after a Dancing Line video (the video after Blue Hedgehof Preview 2, which is the next video for me to upload).
- Blue Hedgehof is almost done! But I'm just making the lockers after packaging tiles into "Hall_[blank]" game objects, and that while I develop the game, I'll also add a system of controlling the door thing (whatever it is) (well, it'll make sense later in-game when fully released). It was featured in a different way in C# in Baldi's Basics Plus.
hi again! got my computer working again (im on it rn) if you still have the link. send me the link here --> https://mail.google.com
email itzkatieplayz3@gmail.com
Well, like I said on my earlier replies, the game is unstable, a work-in-progress, and player controller code is not made 100%, so you may only be able to navigate around UI canvases/mess around by pressing the text buttons and quit the game if you want at any certain moment. Right now, because this is in this state for a little bit, if you're in the "School" scene, you may get a BUNCH of errors in the build console off-build -- and that's not what we want, so I did the scene load block-off in Unity to COMPLETELY prevent you from letting that problem happen.
EDIT: Yes, I know it sounds silly and minor, but if this was on the PROJECT, you'd get the point.