I understand. Yeah, that was functinoally intentional because it was programmatically easier to always show all 4 directions instead of calculating which directions were a viable opiton haha. So, I let the dice and obstacles overlap over the options, preventing the player from clicking them. XD
In a design perspective, though... That is not what I'd like. I'd like for the player to be able to see all its options and the dice to show only the selectable valid spaces to move to.
Matter of time, that will be fixed in a future update.
Thx again for the comments!