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(+1)

That D20 can catch up fast if you need to double back for a missed collectible... Nice. :)

What was the point of jumping though? Seemed like you could only jump as the D6, and if there was a prompt showing when you unlock sprinting, I must have missed it. I just accidentally discovered I could use it.

But I enjoyed it! Surprisingly tense.

One more note, since this is in Unity: You can use Cursor.lockState = CursorLockMode.Locked to keep the cursor in the center of the screen and hide it. You can set that back to CursorLockMode.None if you need to re-enable it for menus or something.

Thank you for this review and helpful advices!
At the beginning there was a mechanic with jumping (you could jump over obstacles) but i removed it, so now jumping just gives you a little boost forward before you unlock sprinting. And it has lower cooldown than sprinting)

Prompts are shown at the upper right corner of the screen and they are too small, I'll fix this.

Thank you!