Yeah thanks, it's supposed to be like overcooked, turns out it's hard to make a game like that in 2 weeks. I wanted to improve the bench selection but I ended up just using a simple method which doesn't work very well.
My next project is going to be like overcooked so I thought this would be good practice. I used a trigger collider and just select a bench when it enters the collider but the problem is when more than one bench is in front of the player.